
export const COMMON_ASSET = [

];

export const BATTLE_ASSET = [
	//战斗场景
    {url : "res/game/bullet.json", type : Laya.Loader.ATLAS},
    {url : "res/game/rocker.json", type : Laya.Loader.ATLAS},
    {url : "res/game/role.json", type : Laya.Loader.ATLAS},
    {url : "res/game/scene.json", type : Laya.Loader.ATLAS},
    {url : "res/game/shellcase.json", type : Laya.Loader.ATLAS},
    {url : "res/game/skill.json", type : Laya.Loader.ATLAS},

	{ url: "res/atlas/res/game/rocker.atlas", type: "atlas" },
	{ url: "res/atlas/res/game/bullet.atlas", type: "atlas" },

	{ url: "assets/role/1/game/skin_1.sk", type: "arraybuffer" },
	{ url: "assets/role/1/game/skin_1.png", type: "image" },

	{ url: "assets/role/2/game/skin_1.sk", type: "arraybuffer" },
	{ url: "assets/role/2/game/skin_1.png", type: "image" },

	{ url: "assets/role/3/game/skin_1.sk", type: "arraybuffer" },
	{ url: "assets/role/3/game/skin_1.png", type: "image" },
	{ url: "assets/role/3/game/skin_1_lhand.sk", type: "arraybuffer" },
	{ url: "assets/role/3/game/skin_1_lhand.png", type: "image" },
	{ url: "assets/role/3/game/skin_1_rhand.sk", type: "arraybuffer" },
	{ url: "assets/role/3/game/skin_1_rhand.png", type: "image" },
	{ url: "assets/role/3/game/fist_1.sk", type: "arraybuffer" },
	{ url: "assets/role/3/game/fist_1.png", type: "image" },

	
];